*Note: DP = the amount of DP you expended when activating Umbral Ally
Medium elemental
Armour Class | 15 (natural armour) |
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HP | 8 + 4 × DP |
Speed | 16m; Fly: 16m (hover) |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 1 (-5) |
Damage Immunities | DARK, POISON |
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Damage Weaknesses | HOLY |
Condition Immunities | Ablaze, Berserk, Blind, Brittle, Charm, Confusion, Deaf, Disease, Exhaustion, Fear, Instant KO, Oil, Paralysis, Petrification, Poison, Prone, Restrain, Sap, Silence, Sleep, Stun, Unconscious |
Senses | Darkvision 20m, passive Perception 11 |
Languages | understands the languages you speak |
Challenge | 2–5 |
Evasion. While the Umbral Ally is not Incapacitated, when it is subjected to an effect that allows it to make a DEX saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Impermanence. The Umbral Ally cannot regain any HP.
Shadowlink. The summoner takes half of the damage that the Umbral Ally takes as DARK damage, which cannot be reduced by any resistance type. The weapon damage that the Umbral Ally deals grants you Darkside.
Shadow Edge. The Umbral Ally gains a +1 bonus to its attack rolls and damage rolls equal to 1/5 × DP (rounded up).
Shadow Transposition (1/day). As a free action, the Umbral Ally and its summoner both teleport, swapping places, provided that they are within 40m of each other.
Multiattack. The Umbral Ally makes two weapon attacks.
Shadow Blade. Melee Weapon Attack: +7 to hit, reach 2m, one target. Hit: 2d8 + 4 DARK damage.